![]() The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant. There is no limit to the number of poison stacks a target can have. ![]() ![]() Each application-or 'stack'-of poison remains present on the target dealing chaos damage over time until it runs its course. Poison is a cumulatively stacking debuff. Only physical and chaos damage are able to inflict poison. 1.3 Removal, immunity, and unaffected byĪ hit of damage that has a chance to poison is capable of inflicting poison.
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